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GAME TIME Divisions

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On every sideline,
In every halftime show,
In every school across America...
It's Game Time!

Game Time Divisions were created to showcase what traditional cheerleading is all about - leading the crowd! For this competition, there is no preparation needed - really! Teams can step off the sideline and into the competition.

Game Time Divisions are available at all NCA School Team Championships.

Choose to compete in 1, 2 or all 3 Game Time Divisions (listed and explained below) AND you can compete in a Performance Division too!

Cheer teams are encouraged to include other sideline spirit groups (i.e. dance team, song/pom, mascot, pep/short flag etc.), but the sideline spirit groups will not be judged separately.

Only at NCA can you win National Championship trophies, jackets and banners!

Still have questions? We have answers! Contact your State Director today!

TIME OUT CHEER
Rules and Restrictions

Showcase your best sideline crowd-leading material. The use of signs, poms, flags, and/or megaphones is encouraged.

  • Each team will perform a routine not to exceed 1 minute and 15 seconds.
  • In most locations, Time Out Cheer will begin and end with a buzzer sound similar to a time-out at a game.
  • No music may be used during the performance. Live drummer and/or drum track is allowed. All specialty skills (i.e. jumps, stunts, tumbling) must be performed within a safe distance of all drummers. Drummers cannot be involved in any type of specialty skill.
  • Each team's presentation must include at least two components required from the following: cheers, chants, traditional yells and/or drum cadences.
  • Teams should utilize all areas of their squad's crowd-leading strengths. The use of poms, signs, megaphones and/or banners is encouraged.
  • Judging will be based on the following criteria:
    1. Crowd communication, including: crowd effective material, spacing and formations, voice and pace, crowd-leading skills and use of poms, signs, flags, megaphones and/or banners.
    2. Placement, synchronization and strength of motions.
    3. Overall impression and crowd appeal.
    4. Emphasis on crowd involvement and practicality. All material should be suitable for a game or pep rally.

SPECIFIC SKILL RESTRICTIONS:

  • No baskets, sponge, elevator, or similar type tosses permitted.
  • No inversions and/or twisting into or out of stunts regardless of contact with bases.
  • No single leg extended stunts.
  • No running tumbling or flips allowed.
  • Maximum difficulty in tumbling is limited to a single back handspring.
  • View the comprehensive Rules and Restrictions

FIGHT SONG
Rules and Restrictions

Perform your favorite school fight song.

  • Each team will perform a routine not to exceed 1 minute and 15 seconds.
  • Teams are encouraged to perform their traditional team fight song.
  • Timing will begin with the first organized movement, voice or note of music, whichever comes first, and end with the last beat of the music or organized music.
  • Props (poms, signs, flags, megaphones and/or banners) are permitted in this category.
  • Performances can incorporate up to 3 eight counts of skills (stunts, tumbling and/or jumps). The 3 eight counts must be consecutive and the same 3 eight counts can be repeated if the fight sound is repeated. The 3 eight counts of skills includes loading and dismounting from stunts (unless routine finishes in stunt/pyramid).
  • Judging will be based on the following criteria:
    1. Crowd-oriented material, fit to music, using effective spacing and formations, and incorporating visual effects.
    2. Placement, synchronization and strength of motions.
    3. Overall impression and crowd appeal.
    4. Emphasis on crowd involvement and practicality. All material should be suitable for a game or pep rally.

SPECIFIC SKILL RESTRICTIONS:

  • No baskets, sponge, elevator, or similar type tosses permitted.
  • No inversions and/or twisting into or out of stunts regardless of contact with bases.
  • No single leg extended stunts.
  • A jump is considered a skill and can be performed in the 3 eight count segment.
  • A kick will not be considered a skill and can be performed at any time during the routine.
  • Maximum difficulty in tumbling is limited to a single back handspring.
  • View the comprehensive Rules and Restrictions

TIME OUT DANCE
Rules and Restrictions

Perform your favorite time out dance.

  • Each team will perform a routine not to exceed 1 minute and 15 seconds.
  • Any dance style is appropriate for a time-out situation within a sideline cheering setting is acceptable. (i.e. jazz, pom, hip hop, etc.)
  • Camp material is easily adapted to fit this category.
  • Poms are the only props permitted.
  • Judging will be based on the following criteria:
    1. Creativity and musicality, variety and the execution of transitions and formations.
    2. Placement and synchronization and strength of motions/movement.
    3. Visual effect and spacing
    4. Overall impression and crowd appeal.
    5. Emphasis will be on audience appropriateness and appeal. This is a performance-based category. Crowd leading components will not be judged.

SPECIFIC SKILL RESTRICTIONS:

 
NCA - National Cheerleaders Association




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